Jonathan

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@orta as far as I know, the indexers have always just been redirected to namedItem; for some reason, this is the only HTMLCollectionBase-derived class that doesn't also override the indexer....

Only tested on 1.7.10 - accurate on that version. Haven't looked back to see if it fit any other versions. Sorry for it not being more specific. I made this...

I should mention I do know that this won't work in early 1.7/1.6 versions, as they had a different value in the RNG area (they had 0.1 instead of 0.02...

The new `-add` feature can merge map files into the current one, but it can't be specified as an entity. I don't know if this feature would make much sense...

We could add a "prefix/suffix" option to the _external_map entity, along with a list of keys that need to be prefixed. That would allow that to work, in theory.

Yeah, I'm just thinking of ways people are going to use this and then complain when all of their doors open when they press a button, lol. If it's just...

Two of the six commits here were cherry-picked into our work in progress branch in BrushBSP. I left out the mappack, dds, .mip and HDR stuff for now. They'll be...

Potentially fixed in d1c3b56e1dd302bb73ebef6d23d67739af886835, needs more testing though

The dev version now supports this via `-world_units_per_luxel`, which also emits a width/height for the lightmap and simplifies the lightmap calculations in the engine.

Kind of - I think a logical second step is to allow the texture name to be changed as well, since there are cases where it may be faster for...