Jonathan
Jonathan
Yeah, exactly - only when resizing or moving, though. It seems like the vertex/edge tools still respect texture & UV lock.
That's a good point, although a rotated grid sounds scary, haha.
Same should be done to Q2; the Standard format is currently the default.
The reason for this is that generating a region brush is a bit more complex (since the region brush is expanded into 6 brushes - a hollow box) and I'm...
Shouldn't be any refactoring necessary, all of the image code is in one file and just has to grab either the metadata, the pixel data, or both. stb_image should be...
Surface lights use single point emissions by default now, which is to help with execution speed. Bounce lighting is the same code as surface lighting, so they both end up...
I was thinking of potentially adding support for the tool to be used as a mono-tool (similar to q3map2), so you could invoke it like `ericwtools -bsp `, `ericwtools -vis...
The force field being wrong in Q2R is something I'm hoping to fix in a patch. Re-lighting existing Q2 maps is not something I've really been focusing on development-wise, especially...
You can leave it up, but I can't guarantee we will ever be 1:1 parity with arghrad heh
How does the colornormalize change affect colored lighting? Can you maybe provide a small test case for it?