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An open source graphics editor for 2025: comprehensive 2D content creation tool suite for graphic design, digital art, and interactive real-time motion graphics — featuring node-based procedural editi...
Currently, if you stray your mouse within 100px (before the floating menu disappears), and there is another widget which spawns a floating menu, it is designed to switch to that...
There should be a button that can be used to convert the selected shape layer(s) into layers which have a stroke converted into a filled shape (probably with negative space...
Done in #581: - [x] Create a Node Graph panel - [x] HTML/CSS for the graph - [x] HTML/CSS for the nodes - [x] Generating horizontal flow connection curves -...
- Visit https://editor.graphite.rs/. - Click "Freehand Tool". - Draw a line on the canvas. (If you skip this, you edit the initial state of the document, and can't undo your...
Since there's no way to obtain the color of a pixel from a rendered web page, the Eyedropper tool currently just grabs the fill color of the shape that's clicked...
When we zoom in, then pan around, then zoom back out to 100%, we are left with a misalignment between document and viewport coordinates and the entire artwork becomes antialiased....
This should eventually hook up to the Rust editor backend to save the workspace layout but a frontend-only implementation is all this issue requires for now.
This is probably a better long-term choice for runtime performance and a simpler build system.
Currently we can snap to points. It'd be great to snap along an edge/curve of another vector shape. This might be a little tricky on the math side of things.