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An open source graphics editor for 2025: comprehensive 2D content creation tool suite for graphic design, digital art, and interactive real-time motion graphics — featuring node-based procedural editi...

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Closes #https://github.com/GraphiteEditor/Graphite/pull/1594#issuecomment-1951450238

As follow ups of https://github.com/GraphiteEditor/Graphite/pull/1584#issuecomment-1926521666

I have added a simple shake detection for #904 ~~It seems to work well enough, although I can change it to work against some time delta which will check the...

Part of #313 TODO: File an issue for these completed features done (features from 7th to 14th inclusively from the issue): * Up/Down arrows inc/dec by 1, with `Shift` by...

Closes #1530, closes #1498, closes #1180, part of #534

Searchable font list as suggested by @1oonie. All of the other menus are also searchable. Closes #1503

Spatial, and likely temporal, caching needs to with based on storing cached data at different zoom levels, areas in space (forming a patchwork quilt of cache hit areas within surroundings...

Bug
Time Sensitive
Rust
Performance
Graphene

Implement https://en.wikipedia.org/wiki/Hindley–Milner_type_system in Graphene. Or that might be unnecessarily complex and powerful for our needs, where we just likely need bidirectional type inference, something akin to Rust's own ability to...

Graphene

Currently the `CopyBufferEntry` is serialised using JSON when a user copies a layer: ```json { "nodes": { "2": { "alias": "custom alias", "name": "Transform", "inputs": [ { "Node": { "node_id":...

Feature
Rust
Graphene