Fryone

Results 12 issues of Fryone

``` [AudioVisual] DrawInsignia.OnlyOnSelected=true DrawInsignia.AdjustPos.Infantry=5, 2 ;position adjustment from infantry center DrawInsignia.AdjustPos.Buildings=10, 6 ;position adjustment from building center DrawInsignia.AdjustPos.Units=10, 6 ;position adjustment from other units center Promote.VeteranAnimation= ;animation, played when techno...

[SOMEWARHEAD] ; Warhead IsOwnerChanger = yes ; boolean IsOwnerChanger.SetAsMindControl = no ; boolean, sets control as PermanentMindControl IsOwnerChanger.MindControlAnim = SOMEANIM ; animation on target when SetAsMindControl = yes IsOwnerChanger.AffectElites =...

Fix and merge this
Needs testing
⚙️T1

VoiceDeploy now plays when 1 unit is ordered to deploy through hot-key/command bar. ## Summary by CodeRabbit - **Bug Fixes** - Fixed an issue where the deployment sound was not...

HealthBar.Sections=17 - sections in health bar HealthBar.Border=PIPBRD - filename in .shp format HealthBar.BorderFrame=0 - frame index of border HealthBar.BorderAdjust=0 - horizontal position adjustment ![image](https://github.com/Phobos-developers/Phobos/assets/30149531/55695729-7758-4aef-a848-586ee4043274)

If `DrawPowerOffline` is set `true`, `DrawPowerOffline.Shape` or `POWEROFF.SHP` indicator will appear on power plants when being infiltrated or drained. `DrawPowerOffline.Offset` is used to adjust position of indicator. https://github.com/Phobos-developers/Phobos/assets/30149531/ca5aa6bd-c8f7-4e7a-ad0a-97f4017920d6

Reimplemented building's extra info - added short power; - added power text enabler/disabler; - added silo storage for Ares' "Refinery.UseStorage"; For factories primary indication can be used shp image -...

Needs rework

Added SpyEffect.SWTargetCenter toggle to target infiltrated building center. Example: turning off war factory using Ares EMP. https://github.com/Phobos-developers/Phobos/assets/30149531/3be9c269-848b-4403-83ad-d25a13edd49b

Fix and merge this

Added customizable bars in form of BarTypes. Example ```ini [BarTypes] ; section in rulesmd.ini 0=HEALTHBAR1 [HEALTHBAR1] InfoType= ;some infotype PipBrd.Background.File= ; filename - without the .shp extension, image for use...

Factory=BuildingType -> switch between first and second Factory=InfantryType -> third tab is set Factory=UnitType/AircraftType -> fourth tab is set [AudioVisual] SetTabBySelectingFactory=false ; boolean - disabled by default [SOMEBUILDING] SetTabBySelecting=-1 ;...

❓New feature
Needs testing
⚙️T1
Needs discussion

### Description Ammo.DeployUnlockMinimumAmount and Ammo.DeployUnlockMaximumAmount are ignored by the AI player. ### Phobos Version latest ### Conditions to reproduce _No response_ ### INI code ```ini ``` ### Steps to reproduce...