Fryone
Fryone
 example with `RecoilForce=0.3` on Howitzer and `RecoilForce=0.7` on Tank destroyer. Recoil is awesome, wanted to re-create it through `FeedbackWeapon` Useful params are between 0.2 and 2.
Tested on grizzly and on robot tank. Works fine. One thing is that on low values, it looks like turreted vehicles tilting on side, but I'm not sure. Maybe its...
I mean this:  Should it be like that? This is `RecoilForce=0.22`. On higher values expected tilt direction is exact opposite of firing direction.
Overall physics and logics is 100% good.
Is it possible to also slightly change a position of the shadow? I believe, it's `Point2D why` to adjust. 
> Any further progress? @Fryone now yet, I'm on 1104 right now
> The `IsOwnerChanger.ControlAnim` anim doesn't follow the unit around like the normal mindcontrol animation as I would have expected. If not a bug, could this be added as an option?...
I'm not touching MC, instead I'm using PermaMC as it's much simpler. The only issue is that ownerchanged units without PermaMC set, allowed to enter in transports, makes their attached...
Yep, as I thought, now 'ControlAnim' changed to 'MindControlAnim' and will follow target as it should.
> Those voxels are quite nice and seem to resemble the look and feel of the original game voxels. Did you make those voxels yourself? yep