Insignias drawing customization. Animations on techno promotion.
[AudioVisual]
DrawInsignia.OnlyOnSelected=true
DrawInsignia.AdjustPos.Infantry=5, 2 ;position adjustment from infantry center
DrawInsignia.AdjustPos.Buildings=10, 6 ;position adjustment from building center
DrawInsignia.AdjustPos.Units=10, 6 ;position adjustment from other units center
Promote.VeteranAnimation= ;animation, played when techno is getting veteran (or elite if next is not defined)
Promote.EliteAnimation= ;animation, played when techno is getting elite
Promote.AnimationVisibility= ;Affected House Enumeration
Summary by CodeRabbit
-
New Features
- Introduced a promotion animation feature for units and structures, enhancing visual feedback during promotions.
- Added an option to display insignias only on selected units, allowing for a cleaner and more focused visual experience.
-
Enhancements
- Expanded functionality for customizable visual effects, including ElectricBolt Arcs and sound entry on unit creation.
-
Refactor
- Standardized the approach to reading properties from INI files across various game extension modules, improving code maintainability.
-
Performance Improvements
- Optimized code related to detonation logic, potentially enhancing game performance.
-
Documentation
- Updated documentation to reflect new features and enhancements, including detailed guides on configuring promotion animations and insignia display options.
Walkthrough
The recent update brings a new promotion animation feature for unit or structure promotions, offering distinct animations for different veterancy levels. It enhances control over insignia display, allowing customization for selected units. Additionally, the update standardizes the process of reading INI files across various modules, potentially improving performance and simplifying code.
Changes
| Files | Change Summary |
|---|---|
CREDITS.md docs/Whats-New.md |
Added details and documentation for the promotion animation feature. |
docs/Fixed-or-Improved-Logics.md src/Ext/Rules/Body.h |
Expanded options for insignia display with a new setting. |
docs/New-or-Enhanced-Logics.md |
Introduced customization for promotion animations and visibility settings. |
src/Ext/Rules/Body.cpp src/Ext/Techno/Hooks.cpp |
Implemented visual effects for promotions and control over insignia display. |
YRpp |
Updated the subproject commit reference. |
src/Ext/AnimType/Body.cpp .../BuildingType/Body.cpp .../BulletType/Body.cpp .../SWType/Body.cpp .../TechnoType/Body.cpp .../WarheadType/Body.cpp .../WeaponType/Body.cpp |
Standardized the process of reading INI files. |
src/Ext/Bullet/Hooks.DetonateLogics.cpp |
Simplified code and potentially improved performance. |
Poem
In the realm of code, where changes gleam bright,
Rabbits dance in the glow of the digital light.
Promotions and animations, a symphony they play,
Standardizing the dance, in an elegant array.
Through lines of code, they prance and they flip,
Crafting a world with each elegant script.
In this game of updates, where features entwine,
The rabbits march on, in a dance so divine.
🐇💻🎶
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