OpenVR-Dynamic-Resolution
OpenVR-Dynamic-Resolution copied to clipboard
Lightweight OpenVR app to dynamically adjust your HMD's resolution depending on your GPU frametime, CPU frametime and VRAM.
Adding a feature where it would only be enabled with the listed apps e.g vrchat only and pause during everything else or set list. It would be helpful instead of...
Support building from Linux, and using the program on Linux.
We don't have to refresh ever 10ms to get every frame. OpenVR keeps a buffer of a couple dozen frames. The program should use every frame that it didn't use...
I decided to test Propagation VR with your application running, and it didn't change the resolution at all, even when increasing graphics settings to the maximum. UE4 handles resolution scaling...
Values ranges (e.g. resolution is 20 to 500) More through explanations? Examples (If you want x, do y)
currently, a lot of the useful information ovrdr shows is spread out across the window i use my headsets at a vareity of refresh rates and with varying reprojection settings,...
currently, ovras has one setting for initial resolution, which is used for both blacklisted apps and cpu time resolution resets i'd rather be able to set these seperately, such as...
This is a report for a friend of mine. Please let me know if more information or log is needed. ## Description OVR DR encounters negative CPU frametime readings, which...
  currently ovrdr only shows resolution percentage on it's main menu, not the actual resolution having this information at a glance can be pretty useful, so it'd be nice...
idea for an optional feature: show steamvr gpu performance graph in headset when **not meeting framerate/frametime target** and the **resolution can't be decreased**, such as: - when using manual resolution...