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The Dæmon game engine. 20 years of development above id Tech 3. Historically based on id Tech 3 through ioq3, Wolf:ET and XreaL a very long time ago.

Results 452 Daemon issues
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For example if you do `/seta common.framerate.max 30` then `/set common.framerate.max 31`, the second command does not write out the cvars although it should since it still has the archive...

Work-in-progress attempt to implement compatibility for naive blended assets in the linear pipeline. It includes a patch to delay the loading of textures from pre-collapsed stages to the end of...

A-Renderer
T-Feature-Request

I personally consider that our current release is broken because tone mapping is enabled in some graphics preset but our default configuration for tone mapping is destroying the render, for...

T-Improvement
T-Question
A-Renderer

Work in progress: embed media files from `daemon_src.dpkdir`. I deeply reworked the GLSL include generator to make it reusable, I also renamed `DaemonBuildInfo.cmake` as `DaemonGeneratedSource.cmake` and put everything about generating...

A-Build
A-VFS

Implement stage-level colorspace keyword as described in https://github.com/DaemonEngine/Daemon/issues/1717#issuecomment-3145706586 Also add a warning if some shaders are loaded too early before the colorspace is known.

On my Linux machine, `r_swapInterval 2` does the same as `r_swapInterval 1`. `r_swapInterval 3` goes at half the refresh rate (which is what 2 should do). Setting it to 4...

T-Bug
A-Renderer
OS-Linux

Allow loading maps with sRGB lightmaps with naive blending, or maps with non-sRGB lightmaps with linear blending. Use `r_forceBlendRegime 1` for naive blending or `r_forceBlendRegime 2` for linear blending. TODO:...

Adds some more cmake changes required for daemon-vulkan, slightly modified version of the Khronos Vulkan header generator, as well as a shader generator with support for `#insert/#include` and SPIR-V generation....

A-Renderer
T-Feature-Request

In the case that a shader fails to build at the link stage, you can get an error log that doesn't tell you anything about which shader has a problem....

A-Renderer
T-Verbosity

With current `master` the console is filled with: ``` [ALSOFT] (EE) available update failed: Broken pipe [ALSOFT] (EE) available update failed: Broken pipe [ALSOFT] (EE) available update failed: Broken pipe...

T-Bug
T-Regression
A-Audio