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The Dæmon game engine. 20 years of development above id Tech 3. Historically based on id Tech 3 through ioq3, Wolf:ET and XreaL a very long time ago.

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Requires #1550 and #1558 Implements #29 This builds up on #1550 by adding automatic exposure based on scene brightness. When `r_tonemapAdaptiveExposure` is enabled, a compute shader gets the geometric mean...

T-Improvement
A-Renderer
T-Cleanup
T-Feature-Request

Migrate all server cvars (`sv_`), other than `sv_killserver`. (That one I want to NUKE later.)

`videomap` does not work when bindless textures are enabled. This is not a regression; they never worked together. There's a test map for video textures https://users.unvanquished.net/~slipher/map-test-video_2.1-20231113-084535-c164c77.dpk

T-Bug
A-Renderer

The cvar `r_toneMappingExposure` multiplies pixels by a constant, before applying the tonemap curve. But I don't see why this shouldn't be available even without tonemapping off, as it's a cheap...

A-Renderer
T-Feature-Request

Precompiled headers on Mac are still broken since #982. The problem of #1508 that USE_PRECOMPILED_HEADER is *ignored* was fixed: now it attempts to build a PCH. But the build does...

T-Regression
A-Build
Compiler-AppleClang

When doing a linux-arm64 static build, I get this on arm64 on Debian Bookworm: ``` /usr/bin/ld: build/deps/linux-arm64-default_10/lib/libopenal.a(sndio.cpp.o): in function `(anonymous namespace)::SndioPlayback::~SndioPlayback()': sndio.cpp:(.text+0xb8): undefined reference to `sio_close' /usr/bin/ld: build/deps/linux-arm64-default_10/lib/libopenal.a(sndio.cpp.o): in function...

T-Bug
A-Build

When doing a linux-arm64 static build, the linkage errors out if I build the external deps on arm64 on Debian Bookworm: ``` build/deps/linux-arm64-default_10/lib/libnettle.a(fat-arm64.o): in function `fat_init': Unvanquished/daemon/external_deps/build-linux-arm64-default_10/nettle/nettle-3.8.1/fat-arm64.c:219:(.text.startup+0x154): relocation truncated to...

T-Bug
A-Build

cu-kai and freem report having seen O(10s of seconds) hangs due to the client's server list queries. This is presumably caused by DNS. A possible scenario is wanting to join...

T-Improvement
A-Network

Our submodules may provide symbols not provided by system libraries. Makes sure libraries that may be used by both the engine and the game are built once. See on game...

A-Build