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Shader build error does not give a clue which shader it was
In the case that a shader fails to build at the link stage, you can get an error log that doesn't tell you anything about which shader has a problem.
Warn: Link log:
Warn: error: fragment shader input `var_TexCoords' has no matching output in the previous stage
error: fragment shader input `var_Color' has no matching output in the previous stage
Warn: Built-in shaders failed: Shader program failed to link!