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The Dæmon game engine. 20 years of development above id Tech 3. Historically based on id Tech 3 through ioq3, Wolf:ET and XreaL a very long time ago.

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Generate a material for skybrushes and use it with the stencil buffer to prevent material system from rendering stuff over the skybox which would be normally culled by the BSP....

T-Bug
T-Improvement
A-Renderer

Our engine already supports scaling and offsetting an height map, but it currently only supports the shader-wide DarkPlaces' `dpoffsetmapping` syntax, which is not enabled by default, and unlike the DarkPlaces...

A-Renderer
T-Feature-Request

Sometime with less common compilers I get an error about `getrandom` syscall failures, but we already have an alternate implementation. It happens that the checks is currently done at build...

T-Question

Hey, so we wanted to do something about udp downloads for a while. This is a proposal where UDP downloads will only be proposed if HTTP downloads are not set...

One change is a functional change, but that shouldn't change anything for Unvanquished because it cannot trigger.

First seen in https://github.com/Unvanquished/Unvanquished/issues/799 See the ice stalactites on the gauntry (in background): [![translucent on fog](https://dl.illwieckz.net/b/daemon/bugs/translucent-on-fog/unvanquished_2020-04-12_045607_000.jpg)](https://dl.illwieckz.net/b/daemon/bugs/translucent-on-fog/unvanquished_2020-04-12_045607_000.jpg)

T-Bug
A-Renderer

Given the conversation in #1209 I've had some thoughts on how we might be able to reconstruct light sources to create shadowmaps for maps that we don't have sources for,...

A-Renderer

It reads back a stencil buffer value and adds it to `backEnd.pc.c_overDraw`, but it's then never used. It might be better to do this in a different manner anyway, since...

T-Bug
A-Renderer

`computeDynamicLight()` calls `computeDeluxeLight()`, which then adds the reflection colour if reflections are available. A simple fix would be to have an extra input or something to distinguish between the main...

T-Bug
A-Renderer

I remember @DolceTriade said one day he seen bugs while compiling with GCC 14. I confirm I see bugs affecting models in a weird way when compiling with GCC 14...

T-Bug
A-Compiler