Daemon
Daemon copied to clipboard
The Dæmon game engine. 20 years of development above id Tech 3. Historically based on id Tech 3 through ioq3, Wolf:ET and XreaL a very long time ago.
On map Watah, these translucent walls on the opposite side of the room appear to be rendered on top of the closer ones. Judging by `r_debugSort` they both have sort...
We have the Breakpad core dumps for the official engine releases. But people who build the engine may wish to use traditional Unix core dumps to investigate their crashes; we...
The texture scrolling on the water texture on the map Pulse in the big pool of water with broken stairs (viewpos 3700 -3400 -1300) is broken. It jumps discontinuously to...
This bug has been known for some time. Recently, we found a way to reproduce it on an open source map: https://github.com/Masmblr/map-staratcs_src A dretch can pass through this wall, where...
Requires #1681 Move `GLBuffer` and its derivatives to `GLMemory` to avoid circular includes. Also moved `GLUniform` before `GLShaderManager` because its definition will be required there for `PushBuffer`.
Requires #1683 Add `PushBuffer`, update uniforms to have an `updateType`. The `CONST` and `FRAME` uniforms are written into a uniform buffer after the map is loaded/at the start of a...
Requires #1684 Further improvement for PushBuffer, only update it if it's actually required.
Requires #1682 More changes cherry-picked from `PushBuffer` implementation, in a different pr to make the main `PushBuffer` pr lighter.
 Some of the light tiles are seemingly poking holes through the smoke. The bug does not happen if setting `r_drawDynamicLights` 0. Happens with both 0.55.0 engine and a recent...