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The Dæmon game engine. 20 years of development above id Tech 3. Historically based on id Tech 3 through ioq3, Wolf:ET and XreaL a very long time ago.

Results 452 Daemon issues
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On map Watah, these translucent walls on the opposite side of the room appear to be rendered on top of the closer ones. Judging by `r_debugSort` they both have sort...

T-Bug
A-Renderer

We have the Breakpad core dumps for the official engine releases. But people who build the engine may wish to use traditional Unix core dumps to investigate their crashes; we...

T-Improvement

The texture scrolling on the water texture on the map Pulse in the big pool of water with broken stairs (viewpos 3700 -3400 -1300) is broken. It jumps discontinuously to...

T-Bug
T-Regression
A-Renderer

This bug has been known for some time. Recently, we found a way to reproduce it on an open source map: https://github.com/Masmblr/map-staratcs_src A dretch can pass through this wall, where...

T-Bug
A-CM

Requires #1681 Move `GLBuffer` and its derivatives to `GLMemory` to avoid circular includes. Also moved `GLUniform` before `GLShaderManager` because its definition will be required there for `PushBuffer`.

T-Improvement
A-Renderer

Requires #1683 Add `PushBuffer`, update uniforms to have an `updateType`. The `CONST` and `FRAME` uniforms are written into a uniform buffer after the map is loaded/at the start of a...

T-Improvement
A-Renderer
T-Feature-Request

Requires #1684 Further improvement for PushBuffer, only update it if it's actually required.

T-Improvement
A-Renderer

Requires #1682 More changes cherry-picked from `PushBuffer` implementation, in a different pr to make the main `PushBuffer` pr lighter.

A-Renderer
T-Feature-Request

![Image](https://github.com/user-attachments/assets/2e7adb24-d9e0-470b-8cc9-83950832f7b0) Some of the light tiles are seemingly poking holes through the smoke. The bug does not happen if setting `r_drawDynamicLights` 0. Happens with both 0.55.0 engine and a recent...

T-Bug
A-Renderer
GPU-AMD