Daemon
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The Dæmon game engine. 20 years of development above id Tech 3. Historically based on id Tech 3 through ioq3, Wolf:ET and XreaL a very long time ago.
Given we recommend OpenGL 3.2 GPU (and the game may work with OpenGL 2.1) I may attempt to plug some older GPU to my computer to drive some tests. I...
R_GetPortalOrientations is a render frontend function, but it writes into the tess.verts buffer which is supposed to be used by the renderer backend. Sure enough, if I launch daemon with...
We are sending a lot of information in the info strings now, and 8192 is just not big enough for this as I found out, simply setting some `g_disabledEquipment` and...
This PR backports small fixes from me and freem. The "fix missing headers" commit is especially useful as I needed it to be able to compile Daemon.
Add `r_profilerRenderSubGroups` and `r_profilerRenderSubGroupsMode`. If `r_profilerRenderSubGroups` is enabled and the required subgroup extensions are suported, lightMapping and generic shaders will change their output colour to `dim red->bright red->dim green->bright green`...
When running on Mac @DolceTriade and I always get this unwanted triangle drawn while spawning as human. Seen below just above the momentum bar. It often has a transparent blue...
Some of the settings we have, like specular maps and reflection maps require one or more other settings to work. The engine should inform one about such missing settings, which...