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Small cleanups

Open necessarily-equal opened this issue 3 years ago • 1 comments

One change is a functional change, but that shouldn't change anything for Unvanquished because it cannot trigger.

necessarily-equal avatar Jan 12 '23 19:01 necessarily-equal

Avoid calculation of one unused matrix (in RB_SetupLightForShadowing)

I wonder if that's part of why those realtime shadows don't work, maybe some other part of the code wrongly uses another matrix instead of this one?

illwieckz avatar Jan 17 '23 10:01 illwieckz