Daemon
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The Dæmon game engine. 20 years of development above id Tech 3. Historically based on id Tech 3 through ioq3, Wolf:ET and XreaL a very long time ago.
Extracted from this issue that described two bugs: - https://github.com/DaemonEngine/Daemon/issues/322 This thread is for the missing candle flame/fire sprite effect. It is believed the bug is related to: - https://github.com/DaemonEngine/Daemon/issues/730
Set the `-fstack-protector-whatever` flag in `external_deps/build.sh`. Annoyingly, when building with MinGW this will cause [an extra DLL dependency](https://wiki.unvanquished.net/wiki/MinGW#Built-in_DLL_dependencies). At least this DLL is (so I believe) flavor-independent, so it shouldn't...
I think I'm going to nuke the obsolete dynamic lighting renderer. It doesn't work anymore on `master` (no dynamic light rendered) and the only reason why it is kept is...
The engine crashes in input code if no display is available This is not a big issue because the game can't run anyway, but the engine should shutdown properly instead...
I have [a branch](https://github.com/DaemonEngine/Daemon/compare/master...slipher/printdepversions) that adds a `printdepversions` that prints (if knowable) the header and binary versions for each of our external library dependencies. I don't think it's a good...
This is minor because if we can't render the game and can't render the error window, the user can't see anything anywyay, but the engine should not crash but shutdown...
Continuing the work done in: - https://github.com/DaemonEngine/Daemon/pull/971 ## How to use Use this game branch too: - https://github.com/Unvanquished/Unvanquished/pull/2862 Get the Saigo toolchain, see: - https://github.com/DaemonEngine/Daemon/issues/795#issuecomment-1488442249 Symlink the `native_client/toolchain/linux_x86/saigo_newlib` folder into...
When running proprietary amdgpu-pro OGLP driver version `23.20-1664987.22.04` (from amdgpu-pro `5.7.1`) on Ubuntu 23.10, I get a crash. The `glContext` pointer is properly set to something that is not `nullptr`...
On Windows, while moving the application window, the engine's main loop is blocked. Mostly I notice this with the dedicated server that prints "Hitch warning". And the freeze is mostly...
There is a Ninja-based generator for Visual studio, which is used if you create a project using Visual Studio's CMake integration. There are issues with it because the `CONFIG` generator...