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The Dæmon game engine. 20 years of development above id Tech 3. Historically based on id Tech 3 through ioq3, Wolf:ET and XreaL a very long time ago.

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This is a regression compared to Tremulous, but the Dæmon engine GL2+ renderer never did it yet, so it's a feature request. The lack of support for `alphaGen portal` is...

S-Help-Wanted
A-Renderer
T-Feature-Request

This is an extraction and a port to Python of the `printVersion` function from the `release-scripts/build-release` script, the produced version string is usable for dpk archives, but also fr other...

Right now we can do things like `daemonded +devmap ` to forward the command to an existing engine already running. But if the engine is not already running, the engine...

T-Feature-Request

This now looks ready to me. This uses `0` as the result of the division if it would be `0/0`. See for a similar PR on game side: - https://github.com/Unvanquished/Unvanquished/pull/2533...

T-Bug

Google Native Client, or NaCl, is not as dead as has been previously believed. Although support for NaCl in websites and 3rd-party browser extensions has been removed, it lives on...

T-Improvement
A-Build

This is a parent thread to follow outside work on Wasm as we investigate a migration from [Native Client](https://developer.chrome.com/docs/native-client/) (NaCl) to [WebAssembly](https://webassembly.org/) (Wasm). Platform support: platform|dæmon|naclsdk|nacl|wasisdk|wasmtime|wamr|wasmtime request --|--|--|--|--|--|--|-- amd64|✅ yes|✅ ...

S-Needs-Input
A-VirtualMachine

Those are old commits that were sitting on my hard drive for a long time. I believe I wrote them when we were investigating the console bug that only happened...

A-Build

Engine sidecar of: - https://github.com/Unvanquished/Unvanquished/pull/2660 See this thread for details about this: - https://github.com/DaemonEngine/Daemon/issues/846 This branch doesn't build, I don't know how to write the serializer for this. I believe...

T-Improvement
T-Performance

Implement `trap_R_inPVSArray` to test array of entities in PVS in one call. Engine sidecar of: - https://github.com/Unvanquished/Unvanquished/pull/2679

T-Improvement
T-Performance

`vboData_t::spriteOrientation` is never set anywhere, and it was that way since the field was introduced in [b10e8c2](https://github.com/DaemonEngine/Daemon/commit/b10e8c278c7817d52b6095f9f961598792a04dcb). I guess the "autosprite" thing (no idea what it is) has probably been...

A-Renderer