Akira1San

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Tested it. Works in bf bge. In Upbge i had to set the layer to 1, to make the char to walk. Maybe the bug is in the Layer.

Sounds good.

Tested the example and no crash so far. Using AMD Radeon RX 480.

Ok, ill do the .bg translation.

Its OpenGL 2. https://www.opengl.org/registry/specs/ARB/draw_instanced.txt https://www.khronos.org/registry/gles/extensions/EXT/draw_instanced.txt

Isn't that also for gles: https://www.khronos.org/registry/gles/extensions/EXT/draw_instanced.txt It says: Dependencies OpenGL 2.0 or OpenGL ES 2.0 is required. EXT_gpu_shader4 or NV_vertex_shader4 is required if the GL is not OpenGL ES 2.0....

Hardware instancing might be good for grass and trees, but its even easy if you just batch the meshes into one called Segment Buffering. Link -> http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter04.html