NeoEditor
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Animation Editor
The user should be able to animate the objects properties, like translate, rotate, scale in the editor. Can be used for like animating the camera and etc... and then use the lua scripting to interact with the created animation.
I already thought about this feature. Could be implemented as a Lua plugin which should export all animations as ready made Lua files for easy execution.
You would then call "dofile(animation.lua)" followed by "updateAnimation()" in onSceneUpdate. Naming should be "updateAnimation$ANIMATION_NAME".
Sounds good.