Ryan Harrison

Results 34 comments of Ryan Harrison

Sending to @dneto0 since they have a Window env to test what the exact correct invocation on Windows should be. It will be something like 'python utils\git-sync-deps', but I don't...

The generated binaries are the most recent build artifact from the CQ bots, so will have all of the features turned on, all of the third_party libraries baked in, and...

This is likely a SPIRV-Cross bug, not a shaderc bug, since the actual translation logic is implemented there. Unless of course this is something that we are doing wrong when...

I do no have an RPM based install, so I cannot verify this myself. Is the version of SPIRV-Tools that you are using the same one that appears in the...

The beginning of your bug report begins with an rpm command indicating what version of libraries you are using, which is why I was asking, since I initially was suspecting...

Per @dj2 comment before, the current build structure of shaderc is based around doing full source builds of dependencies, since a) shaderc tends to be tightly coupled to specific versions...

This is dependent on the build service that we use providing this information via an external viewable UI, so is currently blocked.

@dneto0 could you take a look at this?