Ryan Harrison
Ryan Harrison
I just noticed that this never was reviewed. @dneto0 when you get back to the office can you take a look at it?
@dneto0 can you take a look at this?
@dneto0 can you take a look at this?
It is likely a glslang issue.
Can you provide more context, i.e. OS, any changes to the repo, build steps? Are you trying to build in a repo checked out to this revision?
You may need to update the version of SPIRV-Tools in your checkout.
@dneto0 can you take a look at this?
There currently doesn't appear to be any build rules specific to iOS in the project, but I am not aware of anything that is known to be broken for iOS....
@dj2 @dneto0 thoughts?
@dneto0 can you comment since this is in glslc?