shaderc
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Consider making vulkan1.2 the default target
Just had an issues where a shader using GL_EXT_ray_tracing no longer compiled with the latest Vulkan SDK. The issue got resolved by explicitly stating the target environment / spirv version. Greg from LunarG suggested opening an issue here regarding the default environment.
See https://vulkan.lunarg.com/issue/view/5ef37f87e0d2a337a0166b83 for more information.
@dneto0 thoughts?