VishaL
VishaL
Fixes / Photos here : https://github.com/google/model-viewer/issues/4482 This script renders a `exr` file to the output directory. Opens it & uses PILLOW to do ACES tonemaping. Saves the final png &...
So helpers like TransformControls crash the render loop (same issue as the old [SSR](https://github.com/0beqz/screen-space-reflections/issues/10) ) and THREE.Lines create black overlay/glitch problems when SSGI is turned on So if we can...
continuing this thread from twitter https://twitter.com/vis_prime/status/1632602124269023233?s=20 I'm noticing trails being formed which does not happen on the demo page https://user-images.githubusercontent.com/119810373/223689810-29465e17-b74d-4a98-abb4-fe8a0635d5d6.mp4
so I'm using lib to display stats, works great! and saw that there are some functions and variable holding logs and average I want to use these values/methods to decide...
### Package - [x] lucide - [ ] lucide-angular - [ ] lucide-flutter - [ ] lucide-preact - [ ] lucide-react - [ ] lucide-react-native - [ ] lucide-solid -...
### Why The FBOs in Caustics currently use `FloatType` by default, which causes issues on devices that do not support the `OES_texture_float_linear` extension. While this does not crash the renderer,...
Destructuring not needed, first parameter is the matrix4 ### Why Typescript printed this error and saw that there is no object to destructure ### What use the first matrix4 directly...
This PR adds documentation for the `mode` prop in the ToneMapping effect, which was previously undocumented. Changes - Added example showing simple usage with mode prop set to `ToneMappingMode.ACES_FILMIC` -...