VishaL

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Importing webP will also be a part of this right ? or should I make a separate issue

While testing [vanilla js version of Accumulative shadows](https://discourse.threejs.org/t/progressive-lightmap-as-floor-shadow-catcher/41429/25) from R3F Drei I encountered this same error basically transformControl's `updateMatrixWorld` function updates it's own materials and it's mesh.visible and its running...

alright! CLA done, will do a readme rehearsal here 1. Ensure you have Blender installed. You can either install the full version of Blender or extract the [zip file](https://download.blender.org/release/Blender3.6/) to...

Previews (click to zoom in) Image order: _Cycles | Model Viewer | Three gpu pathtracer_ ![1](https://github.com/google/model-viewer/assets/119810373/36114a84-1c01-4925-9350-89f544d636b4) ![2](https://github.com/google/model-viewer/assets/119810373/14f7b6f5-e725-45c2-868a-58f7932000d2) ![3](https://github.com/google/model-viewer/assets/119810373/032c5c4b-0e55-49fc-970c-9133c96e84af) ![4](https://github.com/google/model-viewer/assets/119810373/59fd9e04-3ae2-4b65-9554-4d18f50eaeca) ![5](https://github.com/google/model-viewer/assets/119810373/68cce655-a5d3-4a0b-a180-2344a505d0e7) ![6](https://github.com/google/model-viewer/assets/119810373/6146e2ed-63ec-412a-b506-f5caa0e9eb03)

CesiumMan model notes 1. This and any models which have rigs/armature can be set into `REST` pose so it's no longer in frame 1 pose. ![b4](https://github.com/google/model-viewer/assets/119810373/cd7fbac1-e024-4741-ac13-5dd7a6a9863e) ![after](https://github.com/google/model-viewer/assets/119810373/dd1dca2c-12eb-4a85-91f1-ca5eac4f67f6) 2. This model...

The ones which got fixed after - setting the armatures to `REST` state - hiding collections in render output which were hidden in viewport by default (the icospheres) ![ceeesman](https://github.com/google/model-viewer/assets/119810373/dfa68a2f-b378-4524-921c-5d8d5eb1d56d) ![rig...

which one of these is correct ? ``` { "name": "blender-cycles", "description": "Blender's Cycles render engine", "command": { "executable": "python3", "args": [ "blender", "-b", "-P", "test/renderers/blender-cycles/render.py" ] } } ```...

I haven't been able to test it with the `npm run update-screenshots` command `npm install` fails cause WSL does not work _(long story , need to buy a new laptop)_...

Yeah, fully executing the code directly via blender sounds good. Just have to make sure that all the file paths are still valid. (relative paths might not work) Questions :...

Some crucial changes are coming to GLTF & Principled v2 logic in the coming weeks (blender 4.0 releases in November) Right now there are some material issues with using the...