VishaL
VishaL
Importing webP will also be a part of this right ? or should I make a separate issue
While testing [vanilla js version of Accumulative shadows](https://discourse.threejs.org/t/progressive-lightmap-as-floor-shadow-catcher/41429/25) from R3F Drei I encountered this same error basically transformControl's `updateMatrixWorld` function updates it's own materials and it's mesh.visible and its running...
alright! CLA done, will do a readme rehearsal here 1. Ensure you have Blender installed. You can either install the full version of Blender or extract the [zip file](https://download.blender.org/release/Blender3.6/) to...
Previews (click to zoom in) Image order: _Cycles | Model Viewer | Three gpu pathtracer_      
CesiumMan model notes 1. This and any models which have rigs/armature can be set into `REST` pose so it's no longer in frame 1 pose.   2. This model...
The ones which got fixed after - setting the armatures to `REST` state - hiding collections in render output which were hidden in viewport by default (the icospheres)  ![rig...
which one of these is correct ? ``` { "name": "blender-cycles", "description": "Blender's Cycles render engine", "command": { "executable": "python3", "args": [ "blender", "-b", "-P", "test/renderers/blender-cycles/render.py" ] } } ```...
I haven't been able to test it with the `npm run update-screenshots` command `npm install` fails cause WSL does not work _(long story , need to buy a new laptop)_...
Yeah, fully executing the code directly via blender sounds good. Just have to make sure that all the file paths are still valid. (relative paths might not work) Questions :...
Some crucial changes are coming to GLTF & Principled v2 logic in the coming weeks (blender 4.0 releases in November) Right now there are some material issues with using the...