Untold Engine
Untold Engine
Hi @marcobambini I wrote several code examples that show how to implement several design patterns using Gravity, such as: - Singleton Design Pattern - Strategy Design Pattern - Observer Design...
Re-Integrate this text editor into the engine. https://github.com/BalazsJako/ImGuiColorTextEdit
The method is not properly implemented. You will need to use enums to get the correct value. I left it as it is because I was doing testing.
If you rotate the camera by a lot, and then pan, the panning motion is not taking into account the current view direction of the camera.
Improve the linkage between a bone and an external model movement.
Had to comment out the following lines of code when trying to deallocate MLTTextures and MLTBuffers: ``` //In U4DRenderEntity.mm destructor method //It seems that setting the Purgeable state to empty,...
It seems the problem is related to the transparency settings.