Untold Engine
Untold Engine
If the entity has no children, the pointer is all getting corrupted, such as next, prevSibling, and LastDescendant. You need to check if the entity is a parent before executing...
Implement a method that detects if the user's touch changed direction. Look at the Joystick class as a reference.
Popping a layer does not remove it from the vector container. I need to rethink this. It seems I'm doing double work. One, the layer is stored in a vector...
If the path contains less than 1 segment, a vector out- of bound error is spit out by the engine. Make sure to add an If statement to check for...
Currently, the size for the shaderParameterContainer is set to 10 by default. Allow the user to set the size. This is being defined in the constructor method of U4DModel
You will need to define a new method to get this information.
For example, currently it does not take the input texture from the previous pass. You may need to modify the function arguments a bit so that the user does not...