thokkat
thokkat
I have a GTX 1060 too and it runs fine here on a freshly compiled build. Driver 515.57
Ok, waterRay gives wrong values if the water surface is not free. Guard against it by checking for !isDive().
Actually swimming case works. Problematic cases are when you dive through the dam in the new camp in G1 or the paladin ship. There was also a bug depending on...
@Try Is there something that needs to be changed? I left marvin stuff out.
It was only used in the processLadder function.
Yes non-interactive ladder upstairs was already the case. After some tries there's sometimes an interactive object found but not at the correct place, The climbing animation is played but the...
When you climb up, reach the end of the ladder and press the action key after the climbing animation ends, you are now again attached to the ladder but a...
I tried the original nextState like this ``` const int prev = state; reverseState=reverse; if(!setAnim(&npc,Anim::In)) return; if (reverse) setState(std::max(0,state-1)); else setState(std::min(stateNum,state+1)); loopState = (prev==state); ``` but it shows micro stuttering...
@Try, everything works so far, i think you can review. Vanilla G2 crashes for me when entering Jharkendar so i don't know if G2 behavior is replicated correctly. Still to...
Some footage so you know what i mean with tilted ladders. https://user-images.githubusercontent.com/100468436/196058888-7322be56-b4a3-44c4-9f90-22f1c0900549.mp4 https://user-images.githubusercontent.com/100468436/196058889-ef350bce-50c7-4850-b7e7-9f0c1d4cfbc1.mp4 https://user-images.githubusercontent.com/100468436/196058957-8b7a87f7-e868-42f1-a1c2-f9fff06d2cd2.mp4