ststl
ststl
Can use Text or SHP show health point and shield point
```ini AutoDeath.Nonexist= ; list of TechnoType names AutoDeath.Nonexist.House=owner ; Affected House Enumeration (none|owner/self|allies/ally|team|enemies/enemy|all) AutoDeath.Exist= ; list of TechnoType names AutoDeath.Exist.House=owner ; Affected House Enumeration (none|owner/self|allies/ally|team|enemies/enemy|all) ```
### IronCurtain Can Set `Kill/NoAffect/Affect` For All Techno In `rulesmd.ini` ```ini [CombatDamage] IronCurtain.ToOrganic=kill ; IronCurtain affects Enumeration (kill|noaffect|affect), IronCurtain to Infantry and Techno with Organic=yes IronCurtain.KillWarhead= ; IronCurtain use this...
In `FAData.ini` ```ini [ParamTypes] 61=RandomPoolID,0 62=RemoveFromPool,10 63=IsTitle,10 64=Map,8 [ActionsRA2] 12000=Put Trigger into specificed Pool,-2,14,61,0,0,0,0,0,0,Add trigger to specified random pool enable by action 12002,0,1,12000,1 12001=Remove a Trigger from specified Pool,-2,14,61,0,0,0,0,0,0,Remove trigger...
HugeBar
现在可以设置在屏幕上持续存在一个巨型生命值来显示一个单位的耐久。 注意:根据显示数值类型在不同的项下进行设置,相应的块为[HugeBar_Type]。目前只有Health和Shield。如[HugeBar_Health]。 [HugeBar_Type]>HugeBar.RectWidthPercentage= (double - percentage) 巨型血条宽度占屏幕宽度的百分比。默认82%。 [HugeBar_Type]>HugeBar.RectWH= (X,Y) 设置巨型血条的宽度和高度,第一个值为宽度,第二个值为高度。宽度设置为负值时宽度使用上一条设置的值。默认-1,30。 [HugeBar_Type]>HugeBar.Pips.Color1= (R,G,B) 巨型血条的血条格子在血量百分比高于[AudioVisual]>ConditionYellow时显示的主颜色。 [HugeBar_Type]>HugeBar.Pips.Color1.ConditionYellow= (R,G,B) 巨型血条的血条格子在血量百分比低于[AudioVisual]>ConditionYellow但高于[AudioVisual]>ConditionRed时显示的主颜色。 [HugeBar_Type]>HugeBar.Pips.Color1.ConditionRed= (R,G,B) 巨型血条的血条格子在血量百分比低于[AudioVisual]>ConditionRed时显示的主颜色。 [HugeBar_Type]>HugeBar.Pips.Color2= (R, G, B) 巨型血条的血条格子在血量百分比高于[AudioVisual]>ConditionYellow时显示的次要颜色。 [HugeBar_Type]>HugeBar.Pips.Color2.ConditionYellow= (R, G, B) 巨型血条的血条格子在血量百分比低于[AudioVisual]>ConditionYellow但高于[AudioVisual]>ConditionRed时显示的次要颜色。 [HugeBar_Type]>HugeBar.Pips.Color2.ConditionRed=...
Why use WW action with only one text parameter. Action 9940 as sample. In `fadata.ini` ```ini 76=duration,0 77=InnerColor,8 78=OuterColor,9 9940=Draw Laser Between Two Waypoints,0,76,30,30,77,78,0,0,0,Draw laser between two waypoints color is...
Like Ares entry `SW.AuxBuildings` and `SW.NegBuildings`, for all technotype. In `rulesmd.ini`: ```ini SW.AuxTechno= ; TechnoTypes, like SW.AuxBuildings SW.AuxTechno.Any= ; boolean, one of or all of, default yes(one of) SW.NegTechno= ;...
Random product for infantry and vehicle Action 9931 message for specified house Action 505,506 use SuperWeaponType
### First check - [X] The issue happens on the **latest official** version of Phobos and wasn't fixed yet. - [X] I agree to elaborate the details if requested and...
 