ststl

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wait for #658 and #589

> я тоже могу общаться на своём родном языке Oh I'm awfully sorry... docs in english is complex.. so wait for #658 and #589, because some modules are part of...

Draft because I don't know enough about Swizzler before and needs fix.

> `EAX` register got overriden here , causing crash `R->EAX(pThis->Type);` ![tmp](https://user-images.githubusercontent.com/103478314/174490479-251b83c5-ff9a-47b3-91c1-b3afb78343c6.png) FatalError without using this logic.

As test, all Trajectory will crash when loading. Because `PhobosByteStream::Offset()` will less then `PhobosByteStream::Size()`, I think this function maybe correct as follow? ```cpp PhobosTrajectoryType* PhobosTrajectoryType::LoadFromStream(PhobosStreamReader& Stm) { PhobosTrajectoryType* pType =...

![image](https://user-images.githubusercontent.com/103478314/177312754-254ee86d-df00-4486-a6c1-0a324cd97bbf.png) `Debug::FatalErrorAndExit` called in `Container::LoadStatic()`

I have a question here, `pType` is a pointer to the old object, but the old object has been destructed. I think `Stm.Load(pType->Flag)` while read flag from `IStream` and write...

> Idea is good but the code needs some changes. Maybe others could chime in on their suggestions for the INI key names, I put forward my two cents on...

> Please, go over ALL of the comments and address them one by one. If you don't understand what I mean then ask to clarify. Has been supplemented.

> So far no bugs have been found. yes, and they hardly will Single request. Add please [General] > IronCurtain.InfDeathAnim= Now can set warhead to decide InfDeathAnim.