solitary

Results 5 issues of solitary

Similar to the proposal of https://github.com/codecat/godot-tbloader/issues/73, we could specify a path for decal brushes and have TBLoader create the Decal nodes and their albedo, size, and translation based on the...

Would be sweet to be able to define `ReflectionProbe` using a brush with a particular texure. We already define both: `option_clip_texture_name` and `option_skip_texture_name`, could add `option_reflection_texture_name` and define a `ReflectionProbe`,...

Any chance we can support patch meshes like the ones supported by the Quake 3 .map file? ie: ``` // entity 0 { "classname" "worldspawn" // brush 0 { patchDef2...

Reproduction steps: 0. Close all open scenes 1. Create a new `3D Scene` 2. Add a `WorldEnvironment` and a new `Environment` 3. Set `Background.Mode` to `Sky` 4. Set Sky to...