godot-tbloader
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Brush for ReflectionProbe
Would be sweet to be able to define ReflectionProbe using a brush with a particular texure.
We already define both: option_clip_texture_name and option_skip_texture_name, could add option_reflection_texture_name and define a ReflectionProbe, and set its size and transform based on the brush.
If all six faces have the texture, just process it, otherwise skip.