Alexey Rogachevskiy
Alexey Rogachevskiy
Okay, I believe I see your point. Using a `Queue` definitely sounds like overkill, although I do like it being a container - that way we don't need two entities...
Opened an issue in `ros_comm`: https://github.com/ros/ros_comm/issues/1901 Test setup is available at https://github.com/sfalexrog/staleness_test
Another thing of note: is it ROS-like to put executable Python scripts in `src`? I believe I saw a Python script in `bin`, but most packages just dump them in...
I'm not sure if that's related, but the current renderer/rendering algorithm does a lot of overdraw. It's probably not an issue on desktops (although it's noticeable on larger maps with...
@JonnyH Wasn't it more like 720p30? I kinda remember performance being not great on my devices. Storing pre-rendered chunks would be neat, but that would also eat up GPU memory...
I can't rememeber for sure, but it was either a Nexus 4 or a Zenfone 2 (which should the same SoC as the Player, but crappier drivers). I vaguely remember...
Hey @kewp, thanks for the report! The errors you are getting seem pretty strange - those PFNGL* types should be described in your NDK's GLES3/gl3.h header. Then again, seeing as...
@kewp, cmake errors could be caused by an older gradle plugin requesting unsupported ABIs (armeabi, mips and mips64 were removed from NDK starting from r17). You could try building only...