Rafael Correa
Rafael Correa
Sorry for the long delay, this plugin works similar to enet, just as a user as host, I didn't implement the mesh form, this part is currently commented in code...
Your work is incredible! I don't have that knowledge of C# bindings to work on this, so I really appreciate the help! Are you using Mac?
Check if your camera is within fps
Are you receiving warnings? confirm that the keys are configured in your project configuration See here more information https://github.com/expressobits/character-controller/wiki/Example
Check the node that is collecting, if it has an "item" defined, also check if its inventory_handler has inventories to add.
Iām aware of the issue and am currently investigating the cause. In the meantime, I recommend using version 2.6.3 if the problem persists. This version uses GDScript for the editor...
@Emaxoso Since version 2.0.0, the core has been in gdextension. Starting with 2.4.3, the editor (the screen that edits the database) is in gdextension. I currently have no plans to...
I saw that you solved your problem @q531620267 , I'm going to hide the message from the topic
Hi @SeaKrill It is normal in the sense that it should not affect your project and networking, but it is implemented outside of Godot's standard and generates this warning. I...
Hello @iMaCHVFX , how are you? Sorry if the tutorial ended up being outdated. The addon itself contains this tutorial in the inventory-system-demos/tutorials/tutorial_01_inventory folder. Testing it here, it is functional....