Rafael Correa

Results 107 comments of Rafael Correa

@bugbountyguy I think I understand your error, it may be suspicious, but the list of connections in the code is cleaned on two occasions: 1 - In the connection close...

@bugbountyguy trying add `peer.close()` avoid `peer.disconnect_peer` and report results

Yes, I'm still going to check this flow, one question, did you test disconnecting with p_force = true, the disconnect peer has a second parameter that forces the disconnection.

@bugbountyguy on godotsteam bug report you say > I did try the pre-compiled version to see what would happen and it does look like it still had the same issue....

I have no idea, the C# version is a port made by [RedError4](https://github.com/RedErr404), I ended up putting it in the asset lib for convenience I will check Did you follow...

> "https://github.com/expressobits/character-controller/archive/refs/heads/main.zip" just downloads character-controller-main as an empty 200 byte zip. I really don't know what causes this, I have an addon with a completely similar structure (inventory-system) and the...

This can really be a design problem, at the beginning of the project I strictly followed the rule that child nodes should not know about their parents when developing the...

This is bug close because problem is simple folder organization, but macos problem stay with bug issue https://github.com/expressobits/steam-multiplayer-peer/issues/9

> get_packet_script What version of godot? It is trying to access a method that does not exist.

I can test it, as soon as I test that it works on win/unix I approve! Thanks for the pr ๐Ÿฅ‡