SteamMultiplayerPeer.create_client connects indefinitely
The lobbies are created and joined successfully, and it seems like SteamMultiplayerPeer.create_host is working. But when connecting to someone else's game, the multiplayer peer is just stuck at ConnectionStatus.CONNECTION_CONNECTING after running and assigning SteamMultiplayerPeer.create_client.
This problem occurs both in the demo here and in my own implementation, using the GodotSteam extension and SteamMultiplayerPeer. GodotSteam's own SteamMultiplayerPeer works when using the pre-compiled GodotSteam with MultiplayerPeer.
I can't find any errors when debugging. Does the demo work for anyone else?
I've noticed this happens if the id I supply create_client is the lobby id instead of the owner ID
why my SteamMultiplayerPeer.create_host is not working? did you use godotsteam4.4.1+steam-multiplayer-peer?
I saw that you solved your problem @q531620267 , I'm going to hide the message from the topic
Having the same issue on Godot 4.5 stable, happens using the normal extension or the C# wrapper version. Client remains stuck on "Connecting" forever. ENetPeer works fine.
Same thing. I assumed because server and client on same machine. How do i connect to server if server is running on same PC?