Rami Tabbara

Results 32 issues of Rami Tabbara

Akin to #376 , the particle system state is updated on the CPU, where instead we would prefer for these computations to be performed instead on the GPU. As described...

enhancement

We currently rely on third-party libraries to provided physics support which is a bit cumbersome. Instead, we would prefer to embed physics support within `CCNode`. This needs to be done...

enhancement

From forums [here](http://forums.xamarin.com/discussion/37327/ccsprite-circular-motion#latest), there is a need to rotate a CCNode from a pivot point offset relative to the specified anchor point. The specified pivot point offset should be in...

enhancement

To make the core repository leaner, we're moving the bulk of the tests to a dedicated repository https://github.com/mono/CocosSharpTests We will still incorporate a core test suite within the repository, which...

environment

To assist with quality assurance, we'll be moving to use [AppVeyor](https://www.appveyor.com) continuous integration to test any submitted PRs and develop branches.

environment

The use of a MonoGame submodule makes the CocosSharp actual repo. size quite large and somewhat cumbersome to build and test. Instead, it would be preferable if we could instead...

environment

It's time for CocosSharp to have an icon! We'll be featuring this on the dedicated [website](https://github.com/mono/CocosSharp), as well as integrating it within our project templates/NuGet icons.

enhancement

After #372 , the latest update of MonoGame has deprecated and removed the `Microsoft.Xna.Framework.Storage` suite of classes which `CCUserDefaults` relied on, so we'll need to look for alternate approaches of...

enhancement

As mentioned [here](https://github.com/mono/cocos-sharp-samples/issues/16), we need to update the [samples](https://github.com/mono/cocos-sharp-samples) to support CocosSharp v1.7+ — primarily handling the change from `CCApplication` to `CCGameView` . Additionally, dependent on #389, it would be...

environment

Dependent on #389 . Akin to #390, we want to encourage new projects to utilise the MG content pipeline tool to ensure that assets are built correctly when targeting multiple...

environment