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Move particle system computation over to GPU

Open rtabbara opened this issue 9 years ago • 1 comments

Akin to #376 , the particle system state is updated on the CPU, where instead we would prefer for these computations to be performed instead on the GPU.

As described in this blog post, aside from custom shader support #78, we would additionally need MonoGame OpenGL instancing support. There is a PR for this, so hopefully it's coming soon.

rtabbara avatar Jul 23 '16 03:07 rtabbara

blog post is unavailable, try this snapshot from web archive.

https://web.archive.org/web/20181231054727/http://www.ramroumi.com/graphics/monogame/2016/04/11/fast-particles.html

anthonyhan avatar Aug 21 '19 02:08 anthonyhan