CocosSharp
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Move particle system computation over to GPU
Akin to #376 , the particle system state is updated on the CPU, where instead we would prefer for these computations to be performed instead on the GPU.
As described in this blog post, aside from custom shader support #78, we would additionally need MonoGame OpenGL instancing support. There is a PR for this, so hopefully it's coming soon.
blog post is unavailable, try this snapshot from web archive.
https://web.archive.org/web/20181231054727/http://www.ramroumi.com/graphics/monogame/2016/04/11/fast-particles.html