pingu7867

Results 35 comments of pingu7867

I guess the first and second video are redundant, both being head bones. But I was testing to see if there was an influence between cloning the bone part and...

Yeah because the finer LOD's bones aren't there on the rougher LOD... Nonexistent. Collapsed out. Apparently Source can do this. https://developer.valvesoftware.com/wiki/LOD_Models#Simplify_your_models_skeleton Not sure if it's fixable. For these types of...

> I think we should at least hide the part or something if the bone loses validity. Sounds good on paper, in some cases better than reverting to invalidbone. But...

Tried with some playermodels. Models with only one LOD don't get this issue. "proper" Source games put many LODs, while most addons' models have only the one maximum detail level....

I believe it's fixed in master/develop branches. Disable workshop version, and install one of the newer versions via github, then see what happens.

Make text fields wrap to new lines when writing long strings. It's a problem to not have this for weapon class events with many weapons, and for proxy expressions when...

I think we won't be doing that. Forcing pacs on people is not a good idea, therefore it's not in the purview of official pac3. Make a code edit that...

It's clear you either have too many entities (which sends players' changes to the server with the entity mutator system) or conflicting signals that try to override each other too...

If you're really sure, then the obvious conclusion is that there's an addon conflict on the server end, lua junk or bad edited pac version. Something like that is messing...