Client 0 has overflowed reliable channel.
As the title suggests, I am getting this error (Client 0 has overflowed reliable channel.) I am unsure on exactly why this is but my anti cheat says this warning in my server console. (Choke limit reached for [303:pac_entity_mutator])
Any help would be appreciated.
It's clear you either have too many entities (which sends players' changes to the server with the entity mutator system) or conflicting signals that try to override each other too fast, resulting in too many attempts to change entities. Do you have any more info, other error messages, a test pac + addons that are server-related or entity-editing?
Or if your "anti cheat" tampers with networking functions or imposes a load on the "reliable channel", it could play a role in that.