pingu7867
pingu7867
Some demo videos. https://user-images.githubusercontent.com/3782245/175795873-b2a607bb-d87c-451a-9319-a1375e0cb84e.mp4 https://user-images.githubusercontent.com/3782245/175795875-eca0a35e-421f-4ae3-bf57-d2542e31af78.mp4 https://user-images.githubusercontent.com/3782245/175795931-cf909a2a-fc92-42e5-abf4-4fc8b19e81f7.mp4 bones' reactivation requires an outfit rewear, or a bone being unhidden either by the hide tickbox or by an event input. It seems related...
The sound parts play with the asset browser's instruction (when clicking the sound's name tag (the line text in the browser)), but right after that, the sound part interrupts that...
it affects command's "hide in editor", ranger's "npcs and players only", etc. and affects both the workflow ingame and what eventually gets (not) saved if you miss it. On closer...