orels-Unity-Shaders
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A collection of practical Unity shaders for your next project
Unity enables shaders to smoothen the transition between LOD meshes (and during culling) and a good balanced approach is to do it with a cutout shader and dithering. You just...
I'd really love to use your shaders, its really awesome but there's no separate slots for roughness/smoothness and occlusion. I'm using Autodesk Interactive for all my materials which don't include...
**Describe the bug** Because of indexing being wrong, the albedo channel dropdown is selecting the wrong channel **To Reproduce** 1 - Use the Standard Orels Shader 2 - Put a...
The current toon shader uses stencils to achieve its stencil effects. This effect has benefits when dealing with transparency. But it's sometimes less effective at rendering concave outlines or outlines...
Mobile/Quest doesnt have a PostProcessing stack, so these things need to be added in-shader * Add in-shader ACES tonemapper * Add simple Gamma,Lift,Gain sliders From [SyncLinear.com](https://synclinear.com) | [ORL-66](https://linear.app/orels1/issue/ORL-66/in-shader-tonemapping-and-simple-color-correction)
For toon-lit worlds baked lightmap needs to influence the ramp. I think this could be a special section at the bottom that toggles a variant with lightmapping functionality. No bakery...
 From [SyncLinear.com](https://synclinear.com) | [ORL-65](https://linear.app/orels1/issue/ORL-65/typo-in-toon-shaders-sharpness)
A fallback cubemap slot similar to Mochie's would be nice. We all know how most VRChat world's reflection probes are...less than tasteful. [ORL-64](https://linear.app/orels1/issue/ORL-64/fallback-cubemap-on-standard-shaders)
Sometimes world creators might want to clamp how bright LTCGI can get without affecting the overall colors. For example to avoid very bright videos from blowing out the scene. ___...