orels-Unity-Shaders
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[ORL-66] In-Shader Tonemapping and simple Color Correction
Mobile/Quest doesnt have a PostProcessing stack, so these things need to be added in-shader
- Add in-shader ACES tonemapper
- Add simple Gamma,Lift,Gain sliders
From SyncLinear.com | ORL-66
I have expanded this with support for more tonemapping options