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[ORL-66] In-Shader Tonemapping and simple Color Correction

Open orels1 opened this issue 2 years ago • 1 comments

Mobile/Quest doesnt have a PostProcessing stack, so these things need to be added in-shader

  • Add in-shader ACES tonemapper
  • Add simple Gamma,Lift,Gain sliders

From SyncLinear.com | ORL-66

orels1 avatar Jan 07 '24 00:01 orels1

I have expanded this with support for more tonemapping options

orels1 avatar Jul 03 '24 20:07 orels1