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[ORL-64] Fallback Cubemap on Standard Shaders

Open ControVR opened this issue 2 years ago • 2 comments

A fallback cubemap slot similar to Mochie's would be nice.

We all know how most VRChat world's reflection probes are...less than tasteful.

ORL-64

ControVR avatar Dec 22 '23 16:12 ControVR

Do you mean similar to the one in the toon shader? To use a cubemap if there is no reflection probe / its all black? Or a way to completely override a world's probe?

orels1 avatar Dec 23 '23 05:12 orels1

Sort of both? Mochie had two slots - one for a complete override (even if the world had reflection probes) and one just for fallback (in case the world didn't have any)

ControVR avatar Dec 23 '23 11:12 ControVR