orels-Unity-Shaders
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[ORL-64] Fallback Cubemap on Standard Shaders
A fallback cubemap slot similar to Mochie's would be nice.
We all know how most VRChat world's reflection probes are...less than tasteful.
Do you mean similar to the one in the toon shader? To use a cubemap if there is no reflection probe / its all black? Or a way to completely override a world's probe?
Sort of both? Mochie had two slots - one for a complete override (even if the world had reflection probes) and one just for fallback (in case the world didn't have any)