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open.mp server beta releases

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I just got this idea, I don't know if it is possible or not. but it's kinda cool. ### Foreground ```c #define RESET "\033[0m" #define FORE_GREEN "\033[32m" printf(""FORE_GREEN"This is green"RESET"");...

enhancement

**Describe the bug** Setting chatlogging 0 in server.cfg does not disable death logging (in SA-MP it does) **Expected behavior** In SA-MP, setting this server.cfg option disables the death logging as...

bug

This way even badly handled tick count will take a lot longer to overflow

This way launchers will be able to store hashed passwords instead of having them as plain text

**Describe the bug** I noticed that if you set the skin of a player (let's call it Player_A) with `SetPlayerSkin`right after using `SpawnPlayer`, Player_A sees its PG with the skin...

bug
nightly

Would be great to add a native like `IsPlayerUsingGamepad` or `IsPlayerUsingJoypad` as built-in native to detect if player keys have anything than 0 or |128| in up/down and left/right states...

Someone raised that point and I think we all agree it's valid ; just making sure we don't forget, it would be a neat feature. There's still a few points...

- [ ] execute(const command[], saveoutput=0, index=0) - [x] ffind(const pattern[], filename[], len, &idx) - [ ] frename(const oldname[], const newname[]) - [x] dfind(const pattern[], filename[], len, &idx) - [...

@Y-Less proposed some changes in his PR in #377 most of them are accepted, but I reverted a few before merging, so we can discuss about them and not be...

Rather than sending updates to entities instantly, some would be better with a `markorUpdate` method that sends all the updates at once next tick. This is to combine them in...