server-beta
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open.mp server beta releases
TogglePlayerSpectating will not enable spectating mode if the player is already in it. However, since the server does not reliably track all events that cause a player to exit spectating...
This PR solves #1160. ### Problem NPCs were not removed from the player pool during `NPCComponent::free`, causing a crash. During shutdown, the NPC network is destroyed while NPCs remain in...
This PR refers to #1158. Status: - [x] NPC_SetPos may remove bot from vehicle (solved in [6cac7da](https://github.com/openmultiplayer/open.mp/commit/6cac7da7847bd38a364e3e0079482c1c1c90029c)) - [x] NPC doesn't call vehicle events like death or respawn (it deserves...
**1. NPC_SetPos may remove bot from vehicle** The first issue with `NPC_SetPos` native: when you teleported an NPC which was in car by FCNPC plugin, this bot always teleported right...
**Describe the bug** As the title says, when I reload gamemode with gmx rcon command and there is one of the new NPCs connected, the server crash. This didnt happen...
This fix (#1082) required modifying some part of CAPI and SDK, references: - [openmultiplayer/open.mp-capi/2](https://github.com/openmultiplayer/open.mp-capi/pull/2) - [openmultiplayer/open.mp-sdk/61](https://github.com/openmultiplayer/open.mp-sdk/pull/61)
My suggestion is to add a namespace to avoid contaminating the global scope. This may be insignificant to some, but for others, its absence is quite frustrating. I don’t know...
**Describe the bug** When I executed missions script (adapted FCNPC default sample, will be linked below) and tried to close the omp server window (i.e. tried to shut it down...