server-beta
server-beta copied to clipboard
open.mp server beta releases
**Describe the bug** When adding a command name to the commands set, I get a debug assertion when running the `cmdlist` command. This only happens on x64. It works fine...
It seems some people do not like that open.mp is directly based on fixes.inc. If you do not want its features, feel free to add a flag to disable them....
Some sanity checks could be added to warn about one of the examples: * `maxnpc` variable exceeds the maximum number of player slots * `query` is disabled but `announce` is...
Speaking about YSF functions, there are also still some of them which could be ported (implemented) in open.mp server by default without any problems or in-script issues with their using....
Would be really amazing to add per-player actors just like it was done with pickups! One of the real benefit after such action will be the ability to improve streamer...
# Description I use this before `SpawnPlayer`. The player spawns with the specified skin in SA-MP but with the CJ skin in OMP `SetSpawnInfo(playerid, DEFAULT_TEAM, CharacterSkin[playerid], CharacterLastX[playerid], CharacterLastY[playerid], CharacterLastZ[playerid], CharacterLastA[playerid],...
**Describe the bug** When applying **PutPlayerInVehicle** to a player who sits in the passenger seat, there is a desync, and the player remains in the car, and the car where...
Add the ability to change (use_player_ped_anims) for a specific player. Now this can only be done with the help of RakNet, but this is a crutch, as it was previously...
**Is your feature request related to a problem? Please describe.** I know that the 'OnPlayerClickTextDraw' function exists, and somehow it can be solved with that, but why couldn't this be...