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open.mp server beta releases

Results 148 server-beta issues
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**Describe the bug** If you use the useartwork set to ON, which it is by default, objects may not spawn when no custom models are loaded to start with. This...

bug

# Description Currently, if the server is not compiled with `_DEBUG`, `logLn(LogLevel::Debug, ...)` will not work. I would like it to be possible not to write a special function that...

enhancement

![image](https://github.com/openmultiplayer/open.mp/assets/92677767/80d5fa1e-3e0a-4c46-8827-0a1393571f95) Version: "open.mp 1.1.0.2612" (not nightly) Here is a list of read-only variables: https://www.open.mp/docs/server/config.json

bug
nightly

**Describe the bug** If you use GetVehicleModelInfo with VEHICLE_MODEL_INFO_SIZE you will obtain for most of vanilla vehicle models that size is invalid. Moreover: there is also problem that Axis Aligned...

bug

Added some missing headers, and split the generic definitions for things like fighting styles and weapon slots out from the "IPlayer" structure file.

This doesn't make a difference at this stage, but is a precursor to some other changes intended to generally improve memory consumption. Most importantly bitset2 has one very important new...

draft

DO NOT MERGE THIS YET ONLY MERGE WHEN WE HAVE OUR OWN INCLUDE PACKS This just a PR to bring some changes back from here: https://github.com/openmultiplayer/open.mp/pull/447 And in addition to...

draft

Player slots should be reserved as early as possible, as soon as RakNet has a PlayerID available, and the OnConnect RPC should fill more data and maybe set a flag...