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open.mp server beta releases

Results 148 server-beta issues
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**Describe the bug** IsPlayerStreamedIn returns true when playerid and forplayerid have the same values. Example: ```IsPlayerStreamedIn( playerid, playerid );```

bug

Unfortunately I haven't figured out how to properly make the changes in the SDK. I hope you can help me :)

Add a new native function that will check the validity of weapon IDs. ```pawn native bool:IsValidWeapon(WEAPON:weaponid); ```

enhancement

**Describe the bug** omp server crashes after gmx if Pawn.RakNet plugin is used and OnOutgoingRPC callback is declared in gamemode. **To Reproduce** Steps to reproduce the behavior: 1. Add the...

bug

Added instructions on how to build on Linux. Also included information about sub module folders for users who don't use the `--recursive` option, so they can manually check and download...

**Is your feature request related to a problem? Please describe.** In SA-MP, there's currently no native way to mount a vehicle onto a Packer truck (ID 443), which makes it...

enhancement

**Describe the bug** According to the documentation, the function AttachPlayerObjectToObject() has a parameter syncRotation, which defaults to true. However, I noticed that setting this parameter to false has no effect....

bug

**Describe the bug** Unable to use SetPlayerObjectMaterial with textures from server DFFs/TXDs. **To Reproduce** ```cpp AddSimpleModel(-1, 19379, -5001, "myModel1.dff", "myTxd1.txd"); AddSimpleModel(-1, 19379, -5002, "myModel2.dff", "myTxd2.txd"); ... myObject = CreatePlayerObject(playerid, -5001,...

bug

**Describe the bug** Unable to GET the colors of the car in a textdraw UNLESS using PlayerTextDrawSetPreviewVehicleColours beforehand. **To Reproduce** Steps to reproduce the behavior: - Create a textdraw and...

bug
enhancement
good first issue

I've been trying to get the camera target of a player and was looking for `IPlayer->getCameraTargetPlayerObject()` but that doesn't appear to exist. I did however find that getCameraTargetObject does some...

bug