Nicholas Sharp

Results 258 comments of Nicholas Sharp

Hmmmm, I think those flags should be safe, so there may still be a Polyscope issue here, perhaps an alignment problem with those material buffers. It could also be the...

This is awesome! I'm not a rust user yet myself, but this seems like it could be very useful. Please continuing sharing updates! And feel free to open issues here...

Hi! Thanks for the heads up on this. To my knowledge there should be no issues with running on Windows, I suspect this is just an issue of bad versions...

Wow, thank you so much for this information, it is super helpful! I may refer other Windows users to this post, and we can also try to track down and...

Yes! To support his, I think we need to bind the GLFW keycodes inside of our bindings. However, I think that we should _not_ expose this directly to the users....

Oh woah, awesome! I didn't realize ImGUI predefined keycode enums. Thanks for the response here. I'll leave this one open because it would still be nice to set up bindings...

This sounds like a good idea to me! There's a little extra complexity, but it's hidden from the user. And it makes total sense that it would speed things up.

FYI, started working on this in https://github.com/nmwsharp/happly/tree/compressed_list The core data structure for storing list properties is changed to a flat list in 82a5dd225a08aee827ecd50091614e82db096758. Seems to make just parsing in binary...

Great! Agreed about direct access to the underlying buffers, can implement an API for that soon. Any tips you can share about helpers are certainly appreciated. I spent a while...

Yes, we absolutely have plans to implement such algorithms! Supporting these kinds of algorithms efficiently was much of the motivation for our mesh data structure. I can't offer any concrete...