Nicholas Sharp
Nicholas Sharp
Hmmmm good question. There's not really any easier way to do this now. And in particular, there's nothing that would "persist" in the sense that it would take you back...
The view matrix is a `glm::mat4` at `polyscope::view::viewMat`, you could always just multiply it by a rotation matrix at startup or something or something. There is some logic that lazily...
Yeah! In general Polyscope is definitely in need of better camera controls, and serialization would be great as well. We're already in a fairly good place to implement serialization, since...
This should probably be improved on the C++ side too :) I think the right way to architect this is to give the structures functions which you can call on...
while we're at it we should also expose/bind/document `get_world_ray_from_mouse_click()`
Ah, this makes sense. If `state::lengthScale` seems fine then it might just be a UI issue, I still haven't figured out how to expose absolute/relative values in sliders intuitively--it might...
If it doesn't work right now, it probably can't be done without some enhancements to Polyscope on the C++ side. This has been on my TODO list for a while,...
Call to the world: I personally have no experience writing cross-platform unicode C++ string handling. I've heard it can be difficult. It anyone wants to offer tips or assistance it...
Thanks for filing! I'll convert this to a TODO to add a better error message.
Hi! What exactly do you mean? There is a "Screenshot" button in the upper left corner of the GUI you can click, and in code there is a `screenshot()` function...